Category One: Mixing Mistakes!
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"The most common problem is
too much level [at mixdown] - [A project is unfixable if the
mixing engineer] just slammed it - if it's just crunched and
really distorted, there's nothing to be done about it, but those
crunches are always going to be there... Not only is distortion
the result, but that kind of saturation takes away the attack.
It flattens things out. |
1. Sampling rates are low and mixing levels
are too high. We recommend making your recordings at the highest
sampling rate possible - up to 96k. Most projects still come in
at 44.1k. Yikes. Why??? Not for quality purposes.
Even 48k sounds better. We're guessing that folks think that if
you're making a CD that's 44.1, there's no point in making a recording
that's at a higher sampling rate.
Better: If
you're going to a mastering studio with analog gear, you always want
to have the highest sampling rate possible when you deliver those files!
If your CPU processor/plug ins/hard drive space/track count will allow
it, record at a higher sampling rate - at least 48k and always 24 bit!!!!
Even if your system is 16 bits (gads!) choose to make 24 bit files at
mix time.
When it comes to mixing levels (and tracking for that matter) we recommend
1 to 3 dB below the clipping point on a Full Scale digital meter.
Artists often worry when their rough mixes aren't as loud as commercial
CDs. So the engineer often feels pushed into using extra compression
or limiting, when sometimes that confuses the issue and can change the
overall mix.
Key: Often musical arrangements (how many instruments are playing
at any one time) have a lot to do with how loud the mix will be, so
it can be mysterious when some songs stand out and others don't.
It's also helpful to know that at hotter levels, more sustain is induced into the sound (forming longer kick and bass notes and less subtle reverb).
Often the skill of the mixing engineer has a lot to do with crafting
a loud mix. Down the road, Separations can facilitate better mastering
because the variety of elements throughout the project can be optimized
to get the most out of every song.
Do NOT to clip the signal when tracking or mixing in DAWs.
Those red lights are not your friend. While it can be helpful
to make mixes with stereo buss limiting or compression (to see how things
sound with hotter overall level), it's not ideal to just slam your mixes.
Here's more about Hot CDs,
compression, and
Mixing.
2. Mixing cymbals too loud and kick too
soft. Yeeouch! Huge cymbal crashes or harsh hi-hats are a challenge
to deal with, particularly if you're requesting traditional 2-track
mastering. Since it's fairly common to add some highs or mid-highs for
clarity in mastering, cymbals become more clearer - right along
with the voice - unless you submit Separations!
With Separations, all of the limitations discussed in this paragraph
are either reduced or eliminated. We highly recommend that if you want
a loud rock CD master, make Drum Separations [Your Song] Drums.AIF and
Overhead Separations [Your Song] OHs.AIF. Also visit the page
about tracking drum sounds for more solutions.
3. Not de-essing vocals in mixdown is a very common
problem. Gads this one is important! A de-esser keeps vocals
from becoming spitty or harsh when you want to add EQ to get the sound
bright and clear. But don't over-do de-essing - the vocals can sound
like they are lisping. The SS's should sound even and natural no matter
how much top end you put on a vocal. Since many software de-essers aren't
that great, a very good way to de-ess is to actually go into your volume
automation window, ya know that line-with-the-dots editing thing, and
zoom in on the ss's and manually lower the volume of each one. Fun,
huh! Takes time, but it's the most natural sounding (think manual compression).
With Separations.... this becomes
hardly an issue at all.
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"[Mastering] a mix with heavy
vocal 'esses' means de-essing the entire mix, which doesn't
sound good. I'd rather [lower the 'esses' in Pro Tools with
manual editing] to bring the volume of each of the 'esses' down
individually." |
4. The vocals are mixed too soft, or inconsistently from song to song. ...or there's too many instruments or frequencies crowding the vocal. Create a "pocket" in the frequencies in your mix where the vocal naturally sits even around loud guitars and drums. "Feather" all the frequencies (and panning locations) in your mix so that you don't build up any one particular area. Also remember rule #1, "There are no rules." This problem is TOTALLY SOLVED by Separation Mastering.
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Here's my old answer to this old problem. Don't read it. I published it from 1999 to March 2005 because it was correct. Separation Mastering now makes this information obsolete. Move on to #9.... |
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Solution:
Make alternate mixes. For example, if you wonder about how much
kick to have in the mix, start out with what you think is correct.
Then make a 2nd pass with the kick up 1 dB - then make a mix
with the kick up 2 dB. Since a hotter kick can "teeter-totter"
other things softer (like the vocal), you may then want to make
a pass with the kick and the vocal up 1 dB (or alter whatever
tracks you're concerned about.) Then make a mix with the kick
back to normal and the vocal up 1 dB, and so forth. [Ok, so
you're reading this obsolete paragraph anyway... check it out...
even in 1999 when this article first appeared, alternate mixes
were just a partial solution, so we encouraged people to make
Separated tracks] ...Then make a TV mix (a mix with everything
minus the lead vocal) and a lead-vocal only mix. Leave
in all the effects, delays, etc. that you used on the voice
in the mix. We can layer the voice mix with the TV mix in mastering
and make it exactly the way you want it. It takes more time,
but then so does remixing. It's also a good idea to make an
instrumental mix (no vocals at all) and an all-vocals mix. We'll
sync it all up and give you the balance you want! |
5. Songs mixed on small speakers (without subwoofers)
generally have incorrect bottom end. Don't overcompensate just
because you're using small speakers. Too much woof only makes home speakers
work harder and not necessarily produce more sound. This is one of the
arts of mastering. Knowing how to produce useful bottom end that
translates well to a home system, radio, a boom box, and a night club.
When in doubt, get a subwoofer and compare your mix to commercial CDs
through your monitor system.
Common mistake: too much bottom
on the kick from 30hz and below. The best way to check on any system
is to A-B your mix with commercial CD productions - so long as you have
instant level-matching and high resolution. (More
A-B tips on the Nautilus web site.)
TIP: Remember
the teeter-totter principle - when you add more of something, something
else will be lessened. This applies to frequencies, instruments,
panning and more.
6. Over-use of stereo buss mastering processors.
Sometimes less is more. Before Separation Mastering, clients
would sometimes over-process their stereo buss which was practically
impossible to undo. Throwing more technology at music isn't always
the answer, particularly if the monitor system or room acoustics disguise
the cool sound that's just there to begin with. Many classic recordings
had very little technology in the signal chain.... and amazing stuff
happened!
Computers and Finalizers (or other digital processors) change the sound
by recalculating the numbers. The word length of the digital "samples"
change, and the resolution changes. Even panning or changing the fader
level in a DAW recalculates the numbers. What we find is that
more artists and recordists are creating amazing stuff - a 10th grader
today with a laptop DAW has more technology available to him (or her)
than the Beatles did 40 years ago today!
Key: Finalizers and mastering plug
ins don't come with 20+ years of experience. An expert mastering
engineer won't be caught up in "gizmo-itus" and can hear deep into the
mix to bring out the best in your music. Creative beginnings and endings,
or other ideas add to the final "icing" on the cake. Do your homework
by A/B referencing your mixes with commercial CDs, and always experiment
- try different things to find what works best for you.
Category Two: Technical/Logistics
7. Not listening critically to your mixes for
clicks, pops, ticks etc. Digital is unforgiving. Folks today
are auto-tuning, bouncing and trouncing in computers, using plug-in
mania with computer operating systems and word clock personalities...
Mastering brings out the best in your music, but it also brings a lot
forward that you might not have heard unless you sit down with headphones,
an undisturbed environment, and your favorite beverage... Some common
noises: mouth clicks, auto-tune glitches, processor-strained drop-outs
and more.
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"A lot of people think once
you're going D to D, it doesn't matter because it's all numbers.
But you can hear it. Every step makes a difference, and when
you add all the subtleties up, the result is dramatic."
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Note: With that said, we still recommend backing up your masters, just in case. Especially if you are sending your masters out-of-state for mastering. We recommend using Fed Ex, UPS or some other company that reliably tracks your package!
8. Being too rushed by the pressing deadline.
Schedule your mastering session so that you have enough time to take home a reference CD and listen to it on several different systems before sending it to the pressing plant! YOUR PART of mastering is to take your master into the consumer world (not just right back to the studio) and "put on the hat" of your audience to gauge their experience of your music. Put on the "hat" of the program director who will decide if he or she will play your music! Examine the experience of your whole album in the car, from the next room, out at a local retail store, during dinner... heck while the vacuum cleaner is running! Get a new perspective and see if you have any other thoughts. If you've made Separations, you can really consider all your preferences. We can recall your session and easily make creative changes. Allow for this in your budget, too.9. Bringing in CDR masters that have scratches, fingerprints, no covers, or are not clearly identified as to what's what. Nuff said.
10. Editing the front and back of a song file right up to the exact start of the audio can be a mistake.
Leave a couple seconds of "dead air" before your audio file begins. Just as in the days of analog tape, or DATS, a little breathing room before the song starts is a good idea. We can always trim things down in mastering - it takes only seconds.
Bonus mistake: Burning reference audio CDRs at high speed (4x, 8x, 12x, etc.) Burn your audio CDRs at 1x or 2x - it sounds better. Data CDRs or DVD-Rs are fine at higher speeds, but to be sure, stick to 4X or less....
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"[The sound of our mix was]
nice and clear in my studio. Having read lots of info on your
site, I was VERY surprised to find my CDR sounding smother when
recorded at 1x!!!! Thanks!"
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Recording Tips
10 Common CD Mistakes to Avoid!






