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The sound of your mix
is influenced by your equipment, your technical skills,
and the path between the audio and your ears. Elements
such as attitude, time constraints, physical endurance,
creativity, co-operation, documentation and management
effect the outcome as well.
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The Equipment
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Your DAW, console, EQ's, compressors,
limiters, gates, mic pre's, plug-ins, mastering
software, analog stuff, electrical stuff, etc.
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• The Engineer
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Your acoustic concepts of space, depth,
tone, frequencies, dynamics, gain structure,
originality, time behind the board, etc.
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The Environment
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Your control room, your living room,
your car system, night clubs, the radio, the
Internet, iPods, elevators, headphones, etc.
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Mixing takes listening and re-listening and re-re-listening
and comparing and balancing a large number of factors to get
what you what you want. Often we find that there is a teeter-totter
effect that can occur: bring up the highs, and now the bottom
needs more. Bring up the bottom, and the mids need more. Bring
up the mids and now there's no bass... bring up the bass and
the vocalist can't hear herself.... I call it "frequency displacement."
A solution is to EQ different instruments at different frequencies
- particularly leaving a "hole" for the vocal to come through.
Another solution is creative compression - keeping certain things
from jumping out at you, thereby taking your attention away
from other elements. After all the mixes are done, it's common
that each one will lean a certain way... more vocal on
one... less on another... more highs on one... more bottom on
another.
That's where traditional mastering and
Separation Mastering adds
another solution - we can make each song lean more in the same
direction if a client prefers. We listen to all of the songs
throughout the project to get a more "global" view of how each
song sits in the album. When our clients submit Separations,
we can go back if necessary and "tip" the blend - if requested
- to better achieve the client's goals. When a super
hot CD is desired,
submitting Separations work well because gone are the associated
compromises of getting all the locked-down 2-track mixes to
be more consistent.
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Dilemma:
Often, clients with the smallest budgets are the ones
who send projects that need the most help. They've worked
hard to put together a studio, spent bucks getting cool
studio gear (darn if they didn't have to sacrifice some
practice time and lessons to get that gear), they're
excited about recording.... they're ready to master...
do the graphics... press the CD...
...they'll wisely send us some reference songs from
commercial CDs that they love the sound of...
...and they love the bright edgy sound of Pantera...
but their mixes are warm and
covered like an earlier Stone Temple Pilots CD.
...they love the guitar-driven fullness of the Throwing
Copper CD by Live...
yet the guitar tracks in their
mixes are mixed back in to the track...
These artists are not lame, folks. They're going through
what every engineer on the planet goes through when
it comes to recording. We all tweak, dial, massage,
jump up and down, edit and do everything in order to
make a great recording. It takes time and experience
to learn how much and what to tweak.
Key #1: Really listen
to commercial CDs when you're mixing. Match the volume
of your mix and the commercial product. Then go back
and forth - your mix, their mix - your mix - their mix.
Listen to the drums - your mix - their mix. Listen to
the vocals - your mix - their mix, etc.
Listen to what is driving the
mix. The groove? The vocals? The guitars? The
brass & percussion? What's clear? What's full? What's
spread L-to-R?
Key #2: Be original.
Be creative. Don't get stuck sounding too much like
anybody. Experiment. Go "outside the box." Smile. Have
fun!
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Q) Do you generally power through seven
hours in just one sitting or can we break it into two sessions?
-Erik
I'm comfortable with either. I generally don't like doing complete
mastering on half of the songs one week, and the other half
the next week. That breaks up my feel of the continuity of the
album. But starting one day and finishing the next isn't a problem.
Is it easier for you to take away or add
bottom end punch during mastering?
Good question. That depends on the balance between the kick
and bass. If there's too much low low bass, controlling that
in mastering will cut out some punch in the kick. Most often
I am focusing the bass differently for each project. I probably
prefer adding bass vs. cutting - but this can be easily solved
if you submit Separations
for mastering - where we can put things in just the right perspective.
If you would like to know our EQ settings in the bottom department,
we'll be happy to let you know what we did for your future reference.
Should I mix with more or less bass?
It depends on the key the bass is playing in and the tuning
of the kick, but for a start, try lower bottom (60-80 Hz) in
the kick -- and a warm bottom (80-150 Hz) with clear mids (1k-3k)
in the bass. Compare with other CDs in the studio while you're
mixing.
Can you de-ess vocals and/or cymbals that
are already mixed?
Yep. I do it all the time. Generally if you mix cymbals low,
it helps the whole mix greatly. Listen to CDs. A good one that
sounds huge is Eve 6 "horoscope", largely because of the way
the cymbals are mixed.
Can you add stereo expansion type of qualities
to the mix to pull it open and make it sound bigger?
Generally, our digital converters do that somewhat - "I love
the wider sound." is often a comment we get from our clients.
We are aware that some stereo expanders take away punch from
the bass because they are adding out-of-phase material. If you
really like that effect... and the muscle of the bottom isn't
as important... we can certainly do some of that. We can also
do some different EQ settings on the left-right perspective
and that can help to widen stuff too, without compromising the
bass.
Some engineers aren't sure how wide to pan different musical
elements. I prefer toms to be panned spreading from 9 o'clock
to 3 o'clock (full left being 7:30 and full right being 4:30)
- cymbals spread from 8:30 to 3:30 - and stereo room sound full
left and right. Some songs, on the other hand, I might shrink
the room down to 11:00 and 1:00 - depending on what's needed
for the rest of the stereo field. It's all relative, meaning
something panned in seems centered relative to something panned
out. A nice way to open up space for a vocal is to pan things
away from the center, leaving a "pocket" that's unique to the
vocal. One highly respected engineer I know even recommends
bringing in different reverbs by a fraction - example: Verb
1 is panned -100 to +100 and Verb 2 is panned -99 to +99 and
Verb 3 is panned -98 to +98.
If you plan to submit Separations in for mastering, then you
can lean toward a wider spread, because things can be brought
in on a more specific basis... but best is just to get panning
the way you like it - don't plan for us to change it. An advantage
of Separations is that if we hear some big issue, let's say,
in the instruments - we can make a suggestion - and you only
need make one new pass of the instruments to be inserted back
into the Separation tracks here. NOTE:
You must be sure that you start your Separations at exactly
the same place each time -or- include a cue "click" or some
percussive sound at the beginning of each Separation so that
we're always always able to line them up accurately. Separating
the reverbs via Separations means that they're not all being
mathematically summed in the same mix buss.
Another factor in "big" sound is using high-end cables whenever
possible, particularly digital cables to eliminate or reduce
jitter. A $350 digital cable can have as much benefit as a $3,000
converter! All your audio cables, mic cables, heck even instrument
cables and power cables make a big difference.
Q) When mixing process is started - first
pushing a 'mono' button on mixer and mixing tracks, and then,
when it sounds good enough, panoram it over stereo field. Did
you had such experience? - Alexander (from Russia)
No. Mix your stereo field first. If you sum to mono just to
see if you hear something you might change, then make the change
- but be sure you still like it in stereo after the change.
Mono just combines the left and right into the center, and is
good to see if your stereo mix also sounds good from just one
speaker. Some older TVs have mono speakers, so it's common to
check the sound in mono, but usually after the stereo mix is
set the way you like it.
If when we turn into stereo, and move
some track, for example, into left channel, when it completely
left it sounds more quiet then it was while it was in the center.
- Alexander (from Russia)
Sometimes a track will be easier to hear in a different pan
position, because it's not competing or conflicting with something
in that "pan location." Some pan controls actually have a different
volume level in the center than they do off to the edges. This
can be confusing. Compare your mixes with other CDs and see
how your stereo field compares.
Q) I seem to be using quite a fair amount
of reverb. However, once the mix is finalized and everything
is going it is hard to hear it, so should I mix with more or
less reverb, or in other words, is it harder to add or take
it away during mastering?
When everything is going, it is common to hear less of the reverb.
That's because there's space being filled by other signals in
your musical arrangement. It takes space to hear reverb more
noticeably. Try taking stuff out whenever you can. Quincy Jones
is famous for that. He'll try removing as much as he can without
changing the vibe.
However, if stuff just can't be taken out, just trust that it's
there underneath and is giving space to the stereo field. Mix
it so that you love the way it sounds all together. It's very
common to stop your multitrack and hear gobs of verb and think,
"Wow, that's a lot of verb." but then in the mix it makes sense.
Mastering shouldn't take away reverb, although it can make it
more audible in some cases. The louder the CD's overall level,
the more you can hear everything, but it all blends together
in a way that there can be less air and openness too. CDs are
just getting louder, and we're hearing compression now as a
part of the "new sound", whereas before, mastering people tried
like crazy to make compression invisible. Verbs are just starting
to blend blend blend. My suggestion would be to check it all
out when you get the mastered version in your hands. If there
needs to be more verb, you can send me another mix, or I can
add some here (not my favorite thing to do, since it's adding
to the whole banana, not just one or two things.... unless I'm
just adding verb to your a capella vocal track and adding that
into the mix... then yes, it's a separate thing... takes some
time to do though...).
Aside from [not] compressing the buss
out, do you have any other suggestions as far as things to do
that might make the mastering process more robust?
Mix the cymbals low, keep the bass notes at a consistent level,
even if it means riding the faders (a very natural form of manual
compression). Make sure you can most every word of the lead
vocal (riding faders or creating a volume draw can help) - unless
your music is more textural and less lyrical... um, just listen
to commercial CDs as you mix and glean as much as you can from
the artists who have spent 1/4 mil. $ and up...
When I render my vocal only mix I have
volume envelopes, compression and verb. Do you want me to render
them completely dry and without volume changes [for
Separations]? And what about
the harmonies? Do you want them mixed together or separate?
Leave all of your processing still in place and put all vocals
together in one Separation with the associated verbs. Separate
the lead from the backups only if you feel there are blending
issues that you would like us to address. Let us know if you
want us to make you mastered TV mixes (music + backups minus
lead vocal) and/or mastered instrumental tracks (no vocals).
Generally we recommend that we give you less-hot instrumentals
and TV mixes because these are used in cases where "Hot CD"
competitiveness isn't an issue, and better dynamics are more
live sounding.
I am having an extremely hard time deciding
what playback unit is the most suitable. When I finish a mix
I play it back on several different units (i.e.. my car, my
boombox and my living room system) and each unit brings out
different strengths and weaknesses of my mix. Which one should
I trust?!? Should I trust the least expensive one assuming that
the higher quality units will make the music sound better?
Get a sense from all of them, not just the cheap units. I would
go more with the better system and the car. The master we send
you will be more compatible in all systems - but still remember
each system will always have it's own sonic texture. Listen
to commercial CDs in each unit before playing your music. Match
the level of your music, even if you have to change the volume
control. Listen to the timbre of the music, not the difference
in volume... and check out Studio
Monitor Madness for more info.
I already mentioned that I do not have
a DAT so I will be bringing the songs on a CD. However, do you
prefer it rendered in WAV or MP3 format?
NOT MP3!!!!!!! AIFF, SDII or WAV is fine. Include an
audio CDR of your mixes either way.
When you said to make sure that the bass
is even throughout the song and compress it a ton if needed,
what would a lot be? I use about a 4:1.
That's a good ratio. It's a lot when you solo the track and
you really hear it sounding like it's a little over the top.
Go by the way it sounds in the track mixed in. You should hear
the notes pretty clearly and consistently, and none should jump
out at you unless that's what you want.
Sometimes I'll actually just use a volume
envelope to physically lower and raise the level during rhythm
or feel changes, do you recommend this?
Yes! That's manual compression and it's a great way to go.
Right now I mix a lot of high end into
the bass to add that string noise and clarity that my bassist
loves so much, during mastering will too much high on the bass
make the string noise too loud?
Possibly. Stay away from anything over 5K. More meat comes through
in the mids. Typically we add some clarity to the sound, so
too much bass sticking out will be accentuated. Clicky sounds
can be mistaken for ticks or glitches when high-end details
are added in mastering. Some kick drums can have a sharp attack
too, and the bass player should be right on the money with a
kick like that so that there aren't flamming spikes in the rhythm
playing. Mastering via Separations solves all of this.
My drummer is extremely into his cymbal
work, he does a lot of cool syncopation on his hats and ride.
He is always riding me to be sure that those subtle qualities
can come through, yet you said to mix the cymbals lower. Are
you suggesting that during mastering the cymbals come to the
front quite significantly? And are you speaking of all cymbals
or just the crashes?
Mostly crashes.... but yes, if we add clarity, percussive-note
cymbals come forward, but not heavily. With traditional mastering,
we generally won't accentuate cymbals much because we're being
careful not to compromise the sound of the voice and mid instruments.
Not meaning to be redundant, but Separation Mastering solves
this. Meanwhile, ask your drummer to listen to commercial CDs
and compare. Usually, less is more. In a live gig you aren't
cramming so much sound into so little dynamic range, so you
can open up more.
Often drummers overplay with the
good intention that it helps the band sound more proficient.
The problem is that most producers view overplaying in the same
category as inexperienced, and so the good intention ends up
being a sour give-away. Some of the most skilled musicians get
hired because they know when to leave space for other
stuff. If you start with less, a record company producer can
always ask for more, and they'll usually think of the subtle
approach as being a more wise calling card, because it's putting
the musicality and pocket (groove) in front of the gear list.
If your music is very progressive and musically detailed, again,
listen to commercial CDs and just use your best judgment - but
remember - be unique.
Any general EQ ideas that can help?
Roll off some 30hz from the kick, and add some 2.5k to it.
Add more highs and mids (say at 4k) to the snare and gate
the toms slightly. Take (at least some of) the carpet off
the floor when tracking the drums. Don't compress the snare
until later in the mix process. Cross sticks can usually
be brought forward more. (More
drum tuning ideas
here.)
Guitars do well with 100hz-200hz (peaking mostly vs. shelving)
and some compression. Keep mids on steel guitar clear, but
not shrill.
Stand back from your monitors sometimes. Occasionally you
can even go into another room and hear what you hear through
the doorway - not as a main reference, just as something
to try - get "out of the box" to find what works for you.
If you're going to compare in the car, start your test cassette
(or CDR) with commercial CD songs first (maybe 1/4 of a
song at-a-time), and then put your mix on.
Important:
Adjust your car stereo level to hear each song
at the same volume - DON'T try to mix or compress your music
to the same level of the commercial stuff - that product
is mastered...you are MIXING right now. (More
here.) Don't try to do what the mastering engineer does
in order to get that level on CD. Just change the volume
of your car stereo (or home CD player). A-B'ing in the car
can be different than in the studio, where you should be
able to level-match a commercial CD to your mix.
Q) John, thanks for the great feedback.
But what does a De-esser really do?
A) It's a compressor that only compresses the highs.
The word "SSSiZZZorSSS" would come out "sizzors" (I know
- it's not spelled right). Years ago when I was in my band,
I liked the recorded hi-fi sound of sizzley S's. But my suggestion
is to keep vocal diction sounding natural.
Q) My program doesn't seem like it brings it out enough.
A) De-essing shouldn't "bring out/bring forward"
anything - it should soften the S's! The idea is that by
softening the S's, you can add more high end or mid-highs
to the vocal (therefore more presence) without the S's spitting
out over the whole mix.
Q) I can't get the vocals to have
presence or not make them too dry as you suggested. Should
I be adding more wet signal to the reverb?
Well, reverb *is* what I call the "wet" signal. The
dry signal would be the vocal (send) coming from your multitrack.
Make sure your reverb (return) is getting to the mix/remix
buss. When your whole mix is going, the input meters on
your reverb should be reaching up to (but not touching)
the overload level of the reverb unit. Adjust the signal
coming out of the unit so that it sounds appropriate in
your mix. Most verb units also have an internal wet-to-dry
ratio. Unless it's a live situation where you want the dry
sound of the instrument coming through the unit, I recommend
setting it to 100% wet. All of the dry signal should be
at the channel fader. Keep in mind that dialing in the
parameters of this stuff in a computer/plug-in system may
differ from what I'm describing.
Reverb does add some extra dimensional presence and body.
Reverb varies a lot from artist to artist. I used to think
that Steely Dan's sound was too dry, but after years of
getting used to it, I think it's classic. They're a studio
group, so the precision and definition of each instrument
is quite nice. Foreigner is too dry for my taste as far
as rock music - which for me I envision being in a big concert
space. I think the sound of Boston is classic. Either way,
the reverb settings probably didn't affect record sales!
People's taste changes in music over time. I know when Led
Zeppelin came out, I thought Robert Plant's voice was weird.
Now I love it. I don't recommend trying to overly-satisfy
what you think others will like, whether we're talking reverb
or anything else. Do what *you* love, and the right audience
will want to hear that.
Q) [I've had more than my share of
mixing frustrations. I will take your
advice
to heart ] A part of the reason why I'm in doubt when it
comes to mixing is because after I've trashed all the patch
bays I get much more of a fuller sound now - which I'm not
used to. I was really stunned when I found out how much
of the signal they (and probably the cabling) stole.
I had my project studio wired with patch bays for convenience
all these years, and never understood why I couldn't get
the real punch out of my recordings, until I dismantled
everything and set up a temporary recording session with
the same gear but without the patch bays.
So that should also come as a warning to all beginners;
Be careful with patch bays, always keep the signal path
as short as possible, and if you really do need them, use
only state-of-the-art.
You're right on-target! Good cable makes a huge difference,
whether it's digital, analog, or power cables!
Q) Do you ever pan instruments
or reverbs hard L or R?
Yep!
I NEVER do that because they lose too many dB when played
in mono. Sure it sounds bigger on a stereo system, but in
mono the mix is just wrong. I pan no more than 64 L,R on
PT, but I've heard that many people pan hard L,R.
It just depends on what the instruments are. It could
seriously effect the mono mix, important to consider for
tv and AM radio. But for the majority of applications, I
encourage wide mixes with a balanced eye to the mono compatibility.
Am I "right" not panning more
than 64?
Gosh, I don't think there's any right or wrong. I think
it's the meaning you give it. I like panning wide on some
things, but do what you feel is best! If you're summing
in the analog domain, the Nautilus COMMANDER has full pan
controls right on the mixer.
Q) I am home recording in Logic Audio
4.8 software. In preparation for mixing, I want all the
tracks to be the around the same volume without clipping.
Should I normalize all the tracks?
Normalizing isn't necessary unless you are seeing clipping.
Those red "over" lights should never go on.... ever. but
it's worse if you record a track at a low level and you
bring up the gain, only to bring it down again on your faders.
Bring tracks down only when you need to keep them out of
clipping, and bring them up only when you run out of headroom
and your need more to mix with.
Q) Why do you recommend
to not use master faders in Protools? Sound quality would
be better - is there a reason for that???
Most of the time
Digidesign
people disclaim that anything sounds different in Pro Tools
when it comes to alternate busses, master fader, summing in
the box vs. out of the box, etc. Another Grammy-winning
engineer showed us the difference in sound without the master
fader - we did not expect it!
We're not computer programmers, and we can only guess that it
requires more processor power to have the master fader in.
Taking the master fader out in Digital Performer makes a big
difference, as does turning off graphic features like the meter
display in the virtual mixer. It just seems that there's
some kind of processor "headroom" that's desirable.
Forget what we're saying here - try it yourself and see what
works best for you. It helps a great deal if you have
high resolution audio, speaker and power cables, and of course
high resolution monitor control. It makes a big difference
if you have high resolution speakers that are full range, and
usually not powered speakers (the vibration takes away some
resolution in the image).
Q) You have more mixing suggestions
than I've ever seen on any other site! Is there any one more
thing I can do while mixing?
Um.... say this over and over - "Om Mani Padme Hum" - a client
tells me this is a Buddhist chant meaning "Enlightenment exists
in all things." That should do the trick!
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